I still have the same problems exezin has: The stuttering because of this shader cache thing. (the improvement after doing this was immediately obvious and substantial: The game would "stabilize" quicker and it would eliminate a majority of the microstuttering) Disabled vsync in the DE's compositor settings.Total Hard Disk Space Available: 200912 Mb Steam Runtime Version: steam-runtime-beta-release_ĭriver: X.Org AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.26.0, 4.18.12-arch1-1-ARCH, LLVM 7.0.0)ĭriver Version: 4.4 (Compatibility Profile) Mesa 18.2.1 Used Steam runtime (with proton 3.7-7beta) instead of nativeĬPU Brand: Intel(R) Core(TM) i5-3570K CPU 3.40GHz It's not clear to me what was responsible for the improved performance but this is what I have done:Ģ.
Upgraded vulkan-radeon (18.1.7-1 -> 18.1.8-1)īad Company 2 is working much better for me now. > $ cat /var/log/pacman.log | grep -i upgraded If there's anything else significant here I surely don't know what it was: Full update log If the freezes weren't there I think the game might be playable now on my setup. If I aimed down the sights again it was usually smooth, unless I turned to face a different direction or changed location. When I first spawned it took a while to see anything (just like last time) and when I did the game was freezing a lot (just like last time) but then the freezes became less frequent and usually only appeared again when I ran to a different place or when I aimed down the sights. Mesa: 18.1.7-1 -> 18.1.8-1 (and lib32-mesa also of course)Įdit: forgot to mention: tested on Proton 3.7-5 beta
My most recent system upgrade has made a noticeable difference (and improvement) to the FPS.